Bogdan
Tarla
Lucian
Constantin
Cezar
Barbu
Alina
Stanculescu
Andrei
Neagu
Teodor
Darabeanu
Valy
Greavu

2010-MOC10262A Developing Windows Applications with Microsoft Visual Studio 2010


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Pret lista: 549 EUR (fara TVA) Durata: 5 zile (40 ore)
Discounts:
3-5  trainees  466 Euro without VAT / trainee (-15% off)
6-8  trainees  439 Euro without VAT / trainee (-20% off)
>=9 trainees  384 Euro without VAT / trainee (-30% off)
About this course
In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.
Audience profile
This course is intended for Technology Specialists in the area of Windows Client Development who work in a development environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET Framework 4.0 to create rich client applications for Windows.
At course completion
After completing this course, students will be able to:
•understand how varying business requirements influence the design decisions when planning a Windows Client application.
•understand the new features of Visual Studio 2010 WPF
•design and build a UI that provides the expected end-user experience and UI functionality
•create a consistent and manageable user interface
•understand best practices when testing and learn how to debug their applications
•use advanced exception handling  in Windows Client application scenarios
•implement advanced data binding scenarios
•use coding techniques to improve the responsiveness of their applications
•implement localization, user assistance, and accessibility features within an application
•understand the basics of graphics in WPF
•customize controls and introduce students to custom controls
•implement application behaviors based on user actions or events by using attached properties and Expression Blend behaviors
•develop data visualization within their applications in a manner that enables the application user to drill down into data visually
•manage application state and settings throughout the application lifecycle
•deploy their applications using the various methods supported by Visual Studio 2010
Course Outline
Module 1: Windows Client Application Design
The goal of this module is to ensure that students understand how varying business requirements influence the design decisions when planning a Windows Client application. Students will learn how design requirements, specifications, and business goals affect the choice between WPF and Windows Forms when updating (or planning a new) Windows Client application.
Lessons
Windows Client Technologies
Architectural Patterns
Interoperability between Windows Forms and WPF
Lab : Planning Windows Client Applications
After completing this module, students will be able to:
Choose appropriate Windows client technologies
Choose appropriate architectural patterns
Identify areas for migration from WinForms
Identify areas for interoperability between WinForms and WPF
Module 2: Introduction to Visual Studio 2010 and WPF Version 4
The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provide
Lessons
What’s New in Visual Studio 2010?
What’s New in WPF Version 4
Lab : Guided Tour of Visual Studio 2010 and XAML
After completing this module, students will be able to:
Use new features in Visual Studio 2010
Use new features in WPF version 4
Module 3: Designing and Developing a User Interface
The goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes.
Lessons
Defining Page Layout
Using Content Controls
Using Item Controls
Sharing Logical Resources in a Window
Lab : Building a User Interface
After completing this module, students will be able to:
Define page layout
Use content controls
Use item controls
Share resources within a window or user control
Module 4: Taking Control of the User Interface
The goal of this module is to enable students to create a consistent and manageable user interface.
Lessons
Sharing Logical Resources in an Application
Creating Consistent User Interfaces by Using Styles
Changing the Appearance of Controls by Using Templates
Handling Events and Commands
Lab : Dynamically Controlling the User Interface
After completing this module, students will be able to:
Share logical resources throughout an application
Create a consistent user interface by using styles
Change the appearance of controls by using templates
Handle events and commands
Module 5: Testing, Unit Testing, and Debugging
The goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenarios
Lessons
WPF Testing Strategies
Debugging XAML
Providing User Feedback for Unhandled Exceptions
Understanding Security Features
Lab : Testing and Debugging WPF Applications
After completing this module, students will be able to:
Implement a WPF unit test strategy
Debug XAML by using the WPF Visualizer and PresentationTraceSources
Provide user feedback for unhandled exceptions
Understand security features of an application
Module 6: Simple Data Binding and Validation
The goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ.
Lessons
Overview of Data Binding
Creating a Data Binding
Implementing Property Change Notification
Converting Data
Validating Data
Presenting Data at Design Time
Lab : Data Binding
After completing this module, students will be able to:
Explain WPF data binding concepts and terminology
Create a binding between a data source and a control
Implement property change notification
Convert data between the binding source and the binding target
Validate data entered by the user
Present data at design time
Module 7: Data Binding to Collections
The goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes.
Lessons
Binding to Collections of Objects
Using Collection Views
Creating Master-Detail User Interfaces
Using Data Templates
Presenting Design Time Data Collections
Lab : Data Binding to Collections
After completing this module, students will be able to:
Bind to a collection of objects
Sort, filter, and group collections by using collection views
Create master-detail user interfaces
Customize data display by using data templates
Present data collections at design time
Module 8: Enhancing UI Responsiveness
The goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications.
Lessons
Implementing Asynchronous Processes
Implementing Responsive User Interfaces
Lab : Enhancing Application Performance
After completing this module, students will be able to:
Implement asynchronous processes
Implement responsive user interfaces
Module 9: Integrating Localization and User Assistance Features
The goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application.
Lessons
Localization and Globalization
Implementing User Assistance Features
Providing User Accessibility Features
Lab : Localizing a WPF Application
After completing this module, students will be able to:
Describe WPF localization and globalization features
Implement localized WPF applications
Implement user assistance features
Provide user accessibility features
Module 10: WPF 2D Graphics, Multimedia, and Printing
The goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video).
Lessons
Displaying 2D Graphics
Displaying Images
Adding Multimedia to WPF Applications
Creating and Printing Documents
Lab : Drawing 2-D Graphics
After completing this module, students will be able to:
Display 2D graphics
Add images in a WPF application
Add multimedia content to a WPF application
Create and print documents
Module 11: Control Customization
The goal of this module is to teach students how to customize controls and introduce students to custom controls.
Lessons
Overview of Control Authoring
Creating User Controls
Creating Custom Controls
Managing Control Appearance by Using Visual States
Integrating WPF and Windows Forms
Lab : Building a User Control
After completing this module, students will be able to:
Explain scenarios and options for creating new controls
Create user controls
Create custom controls
Integrate WPF and WinForms controls
Module 12: Attached Properties and Behaviors in WPF
The goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.
Lessons
Implementing Attached Properties
Implementing Drag-and-Drop User Interfaces
Implementing Expression Blend Behaviors, Triggers and Actions
Lab : Implementing Drag-and-Drop Operations
After completing this module, students will be able to:
Describe WPF attached properties
Implement drag and drop
Implement Expression Blend behaviors
Module 13: Animations in WPF
The goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why.
Lessons
Using Animations
Using Triggers
Implementing Data Visualizations
Lab : Creating Animations
After completing this module, students will be able to:
Explain when animations are appropriate for the user interface
Implement animation in WPF
Initiate animation by using triggers
Present data visualizations by using WPF
Module 14: Application State, Settings, and Lifecycle
The goal of this module is to teach students how to manage application state and settings throughout the application lifecycle.
Lessons
Creating Application Settings
Consuming Application Settings
Creating Custom Configuration Sections
Lab : Creating a Settings Dialog
After completing this module, students will be able to:
Persist user and application settings
Consume user settings
Module 15: Configure and Deploy Windows Client Applications
The goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010.
Lessons
Deployment Options
Deploying a Standalone WPF Application
Deploying an XBAP Application
Configuring Security Settings
Lab : Deploying Applications
After completing this module, students will be able to:
Explain deployment options
Deploy a standalone WPF application by using a Setup and Deployment project
Deploy a ClickOnce application
Configure security settings
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